Resume
Work Experience
Shroombound - Unreal Engine
Feb 2025 - Current
- Developed UI poison vignette effect and bounce mushroom visual effect using Unreal Engine's material system and textures to support immersive UI and gameplay feedback
- Implemented all front end, main menu, end menu, pause menu, and HUD using UMG and shaders for enhanced visual fidelity and responsiveness
- Integrated VFX particles and animations into the game
- Designed and implemented UI animations for crosshair and text popups using Unreal's animation tools to improve usability and guide player attention
UX Researcher
Canada Revenue Agency (Ottawa, ON)
May 2022 - May 2023
- Prototyped interactive learning platforms using Adobe XD, HTML, CSS and CSS to support internal employee training
- Conducted user testing and translated findings into actionable UI/UX improvements
- Iterated designs based on user feedback and testing insights
UX Designer
Wind River Systems (Ottawa, ON)
Sept 2021 - January 2022
- Developed wireframes and rapid UX/UI prototypes in Adobe XD for responsive software interfaces
- Collaborated with cross-functional teams to iterate on layouts and transition flows in an agile workflow using Jira
- Worked closely with developers and production teams to implement polished, user-focused UI solutions
Other Projects
Slipstream – Unity
Oct 2024 – Feb 2025
- Designed and implemented character and gameplay VFX particles to create speed lines using Unity's Shader Graph to enhance visual feedback and player immersion
- Created character trick animations using Unity's animation system and scripting to support responsive gameplay
- Implemented functional HUD systems such as health and special ability bars and integrated win/lose screen UI elements to support gameplay feedback and state transitions
LUMI – Unity
Oct 2022 – May 2023
- Developed and integrated main menu, pause menu, HUD and end screen interfaces with full game state functionality
- Developed particle systems, including god ray effects, to support environmental storytelling
- Built a minimap system with player tracking and full-screen map toggle across four levels
- Designed and implemented a dialogue UI system for interactive character conversations
- Created UI animations and visual effects for dialogue system and in world icons to enhance user feedback and interface transitions
Education
Vancouver Film School
Programming for Games, Web & Mobile
Aug 2024 – Aug 2025
Programming for Games, Web & Mobile
Aug 2024 – Aug 2025
Carleton University
Bachelor of Information Technology, Interactive Multimedia and Design
Sept 2018 – May 2023
Bachelor of Information Technology, Interactive Multimedia and Design
Sept 2018 – May 2023
Skills
Engines
- Unreal Engine 5
- Unity
Languages
- HLSL
- ShaderLab
- Unreal Blueprinting / Materials
- C++
- C#
- Python
- HTML, CSS, JavaScript, Node, VUE
- Kotlin, Swift
Software
- Source Control: Git
- Jira, Hack and Plan
- Adobe Suite (Photoshop, Illustrator, Adobe XD)
- Figma
- Maya
- Miro