Shroom Bound (WIP)
High Concept
Shroom Bound is a 3rd Person, 3D environmental obstacle platformer where you play as an explorer [codename: Nova] as they search for a mysterious powersource on an alien planet. Nova must learn to bend the new environment to their will by platforming on the giant mushrooms that make up the majority of the landscape and by using their trusty Device of Teleportation (D.O.T.).
Project Info
- Project: VFS Final Project
- Role: Technical Artist, UI Programmer, Gameplay Programmer
- Engine: Unreal
- Programming Languages: C++
Responsibilities
- Interactive Foliage Effect
- Poison Screen Post-Process Effect
- Poison Helmet Effect
- Mushroom Material Effect
- Game optimizations using Unreal Profiler Tool
- Created tools for designers to design, create and test gameplay
- Aiming and crosshair functionality
- Character health and poison system
- Boomerang implementation (DOT)
- UI implementation
- Animation Implementation
- Feature prototyping and iterations
- Project planning and organizing through Jira
- Game tutorialization
- Implemented floating mushroom system for river level
- Build master, made sure team followed correct workflow on Git and organized folder structures