Space Shooter Prototype
Project Overview
I developed a 2D space shooter in Unity, progressing through three distinct prototypes. Each iteration of the game focused on refining the core mechanics of the game such as the player movement, shooting, and the enemy behaviours. I used Unity's prefab system for rapid prototyping, implemented multiple bullet and enemy types, and iterated on the game based on testing and feedback. This project demonstrates my ability to design, implement and polish engaging gameplay using C# and Unity as well as rapid prototyping a simple game based on given parameters and ideas.
Project Info
- Project: VFS Solo Project
- Role: Programmer
- Engine: Unity
- Programming Languages: C#
Responsibilities
- Implemented responsive player movement and shooting mechanics
- Powerups and Special Abilities
- Implemented health and UI systems for health, special ability, score, game over
- Enemy Design and Behaviour for three distinct enemy types
- Prototyping and iteration
- Play testing and analysis of testing