HLSL Shaders
I developed HLSL shaders in Unity, including a dynamic Hologram Shader and a stylized Waterdrop Shader, to create captivating visual effects for interactive environments. These shaders leverage animated vertex displacement, rim lighting, and transparency to produce glowing, energy-like surfaces and holographic visuals.
Project Info
- Project: VFS Project
- Role: Technical Artist, Shader Programmer
- Software: Unity, HLSL/ShaderLab
- Programming Languages: HLSL, ShaderLab, C#
Responsibilities
- Developed a Hologram Shader using HLSL to create animated, transparent holographic effects with customizable color, rim lighting, and wave distortion, ideal for sci-fi and futuristic visuals.
- Created the Waterdrop Shader featuring dynamic rim lighting, fresnel-based transparency, and pulsing vertex animation for stylized, glowing energy effects.
- Implemented advanced shader properties for real-time control over color, animation speed, wave intensity, and transparency, enabling rapid iteration and artistic experimentation.